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Clockwork is the story of Atto, a lonely mechanical boy in a great mechanical city. Atto lives amongst the factories that run day and night, fixing the machines and people that constantly break down. But then the trust pocketwatch he has owned for four hundred years suddenly wakes up, introduces itself as Milli, and gives him a quest. Milli says she can fix the city once and for all.

What's is my involvement?

For the last 7 months I've been leading the Design and Programming for the production of the game. We currently have 4 Artists, a producer and me leading the code. It's been an incredibly exciting experience to work on a game that you really want to make, and seeing it slowly come to life has been very fulfilling.

More about the game

The game is a time manipulation based puzzle game. As we designed this game we wanted the player to experience time manipulation in a new, exciting way, we wanted him to feel like a really new experience.
As well exciting gameplay we also wanted to give the player a really engaging story that really attaches the player to the world.

If you'd like to read more about the game, the official website is: