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Rolling Bear

Rolling Bear

Rolling Bear was a game I made in my final year at the Academy of Interactive Entertainment, It was coded entirely in c++ and used a barebones copy of the Gamebryo Engine, the same engine used for Skyrim. The engine was barebones which meant it only had a renderer, so we had to write the parser from the map editor we used for the artists, and had to code all the integration with PhysX for the physics.

If you'd like the play the game, you can download it here: Click Here to Download